![]() ![]() From the use of fun characters, a simple yet skillful control system, to the addition of customisable play, FaceBreaker is set to make an impact when it hits kiwi shelves on September 5th. I confess I went into the demonstration not really knowing much about Facebreaker. What makes this game extra special is the fact that this is one of the first original intellectual properties (read: not a sequel) in the sports genre in five years. Its supercool, over the top, “cartoonesque” characters drew me in to go and find more, and being one who loves a good beat-em-up but less of a hard core sports game fan, my hopes were high that something this good looking would play well too. And it really did feel like it had achieved what it set out to - a good, fun, fast paced game that you can enjoy with your mates. I pulled up a seat next to the lead designer Todd Batty, picked up a pad and got set for a bit of the old biffo. Todd was enthusiastic about this title, and he had every right to be as this game looks set to wile away many an hour. He gave me a brief overview of each of the highly stylized characters and their back stories, and there really are some fun, funky, over the top ones. There is "Socks", a twisted schizophrenic who fights with hands clad in socks over boxing gloves - he sports an evil black sock on one and a “good” white one on the other. Each hand acts differently to the other, making Socks fun and unpredictable in his play style. Another is Romeo, the Latin lover, who can best be described as a bullfighting salsa dancer. His arrogant (bordering on camp) appearance makes you just want to beat the crap out of him, and you’d really feel ashamed to lose to this guy.Īll the characters were pretty cool in one way or another, but what really opens up the game is the "build your own character" mode. Using the same face mapping technology as Tiger Woods golf, you can map your own or anyone else’s face onto any of the characters. All you need is a capture from a web cam/i-toy/digital camera/whatever as long as it’s digital. A few weeks ago, I put together a 14-round single-quarterback (1QB) startup mock to see where certain players were falling.Ĭompletely customizable, you can tweak your skin colour, hair, face and body dimensions. ![]() This version is of the Superflex (SF) variety. SF is a format booming in popularity among experienced dynasty fantasy football managers, where an additional flex position can be filled with a second starting quarterback. ![]() The main reason for the rise in favor of SF formats is that it adds value to the quarterback position. Quarterbacks are exiled to later rounds in 1QB, especially in dynasty, because the per-game scoring difference between the elite quarterback and the mediocre replacement is minimal. SF forces a manager to lock in a top quarterback early or miss out and pray that his later options pan out. This mock indeed yielded some intriguing results, especially early on. The run on elite quarterbacks was immediate and heavy, with seven going in the first round of this 12-team setup. I stretched this one out to 18 rounds to give more appropriate depth to the dynasty startup. Run custom mocks with your league settings with our Draft Simulator > Round 1 Another notable difference in this mock is that the incoming 2022 rookies are included in the player pool instead of having placeholder picks for a separate rookie draft. I took over the top spot in the draft and had the computer draft the other 11 spots based on the current ADP on Sleeper. What must be pointed out is that the recent trading and free agency frenzy in the NFL has not yet affected ADP significantly. This will undoubtedly ebb and flow as the dust settles, especially following the Draft. I, personally, have Justin Jefferson over Ja’Marr Chase in my dynasty rankings and would have also moved Jonathan Taylor slightly earlier. Lamar Jackson at 1.09?! Flip him with Joe Burrow, and we’re kosher. It goes without saying that if the league you are in has tight end premium scoring, Kyle Pitts is a mid-first round pick.
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